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PASSAGE

This is the latest project I have been working on. Passage is a narrative and visually driven game. Its a game based on the 5 senses, so each level has different mechanics. I implemented animations and art into the game while also dealing with lighting, VFX, SFX and Level Design. PASSAGE STUDIOS have recently finished the DEMO, of which you can find more information about it bellow.

Last updated - 30/05/2025 

2 Point

Above is a video showcasing a Game Jam i participated in at University. The theme was the Number 2 and the event was set up by me and another student. We had 2 games made, and this is what I was able to finish in 2 days. 

This game was heavily inspired by another Game Jam I did for my University. It was done in 3 days, and I didn't feel fully content with its final result, so I decided to try the idea again.

VR PROTOTYPE

Above is a video showcasing a game I worked on with a group. Its a silly game where you play as an alien (who lied in their resume) and has to identify alien creatures. I implemented sounds, helped implement models and made shaders (sadly, not used in final product). This game was very goofy and simple but very fun to make and design.

Last updated - 26/05/2025 

Untitled Mind

A simple yet effective horror game concept. I designed this game to be unsettling, so, I used pixel art for the world while using real images as textures to make the character which made the final concept feel broken and uncanny. I'm quite happy with its effective use of lighting (or lack off) and I feel  for horror, less is more, and I feel this shows.

Last updated - 26/05/2025 

ATHENE

Above is a video essay where I talk and describe how I produced a prototype game called ATHENE. In this video, I show gameplay and the production process. This project was more out there in terms of ideas and even though I didn't develop it to its full extent, it taught me time management and UI-based coding as a lot of the project was UI. It also helped me develop editing skills in Premier Pro and After Effects.

Last updated - 26/05/2025 

ABD

ABD (Alpha Beta Demo) was a game produced for a Game Jam. The game was made by me, including the code and visuals. The idea behind it was to have a basic platforming game with a grappling hook. I learned to allot about the making and production of a game through this project. It was my first time making something in Unity by my self and I have definitely come a long way since then.

Last updated - 26/05/2025 

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